IAccessible2 API  Version 1.3
Public Member Functions | List of all members
IAccessible2 Interface Reference

This interface exposes the primary set of information about an IAccessible2 enabled accessible object. More...

import "Accessible2.idl";

Inheritance diagram for IAccessible2:
IAccessible2_2

Public Member Functions

HRESULT nRelations ([out, retval] long *nRelations)
 Returns the number of accessible relations for this object. More...
 
HRESULT relation ([in] long relationIndex,[out, retval] IAccessibleRelation **relation)
 Returns one accessible relation for this object. More...
 
HRESULT relations ([in] long maxRelations,[out, size_is(maxRelations), length_is(*nRelations)] IAccessibleRelation **relations,[out, retval] long *nRelations)
 Returns multiple accessible relations for this object. More...
 
HRESULT role ([out, retval] long *role)
 Returns the role of an IAccessible2 object. More...
 
HRESULT scrollTo ([in] enum IA2ScrollType scrollType)
 Makes an object visible on the screen. More...
 
HRESULT scrollToPoint ([in] enum IA2CoordinateType coordinateType,[in] long x,[in] long y)
 Moves the top left of an object to a specified location. More...
 
HRESULT groupPosition ([out] long *groupLevel,[out] long *similarItemsInGroup,[out, retval] long *positionInGroup)
 Returns grouping information. More...
 
HRESULT states ([out, retval] AccessibleStates *states)
 Returns the bit strip containing any IAccessible2 states. More...
 
HRESULT extendedRole ([out, retval] BSTR *extendedRole)
 Returns the extended role. More...
 
HRESULT localizedExtendedRole ([out, retval] BSTR *localizedExtendedRole)
 Returns the localized extended role. More...
 
HRESULT nExtendedStates ([out, retval] long *nExtendedStates)
 Returns the number of extended states. More...
 
HRESULT extendedStates ([in] long maxExtendedStates,[out, size_is(, maxExtendedStates), length_is(,*nExtendedStates)] BSTR **extendedStates,[out, retval] long *nExtendedStates)
 Returns the extended states (array of strings). More...
 
HRESULT localizedExtendedStates ([in] long maxLocalizedExtendedStates,[out, size_is(, maxLocalizedExtendedStates), length_is(,*nLocalizedExtendedStates)] BSTR **localizedExtendedStates,[out, retval] long *nLocalizedExtendedStates)
 Returns the localized extended states (array of strings). More...
 
HRESULT uniqueID ([out, retval] long *uniqueID)
 Returns the unique ID. More...
 
HRESULT windowHandle ([out, retval] HWND *windowHandle)
 Returns the window handle for the parent window which contains this object. More...
 
HRESULT indexInParent ([out, retval] long *indexInParent)
 Returns the index of this object in its parent object. More...
 
HRESULT locale ([out, retval] IA2Locale *locale)
 Returns the IA2Locale of the accessible object. More...
 
HRESULT attributes ([out, retval] BSTR *attributes)
 Returns the attributes specific to this object, such as a cell's formula. More...
 

Detailed Description

This interface exposes the primary set of information about an IAccessible2 enabled accessible object.

This interface must always be provided for objects that support some portion of the collection of the IAccessible2 interfaces.

Please refer to Changing between Accessible Interfaces for special considerations related to use of the MSAA IAccessible interface and the set of IAccessible2 interfaces.

Member Function Documentation

HRESULT IAccessible2::attributes ( [out, retval] BSTR *  attributes)
get

Returns the attributes specific to this object, such as a cell's formula.

Parameters
[out]attributes
Return values
S_OK
S_FALSEreturned if there is nothing to return, [out] value is NULL
HRESULT IAccessible2::extendedRole ( [out, retval] BSTR *  extendedRole)
get

Returns the extended role.

An extended role is a role which is dynamically generated by the application. It is not predefined by the IAccessible2 specification.

Parameters
[out]extendedRole
Return values
S_OK
S_FALSEif there is nothing to return, [out] value is NULL
HRESULT IAccessible2::extendedStates ( [in] long  maxExtendedStates,
[out, size_is(, maxExtendedStates), length_is(,*nExtendedStates)] BSTR **  extendedStates,
[out, retval] long *  nExtendedStates 
)
get

Returns the extended states (array of strings).

An extended state is a state which is dynamically generated by the application. It is not predefined by the IAccessible2 specification.

Parameters
[in]maxExtendedStatesThis parameter is ignored. Refer to Special Consideration when using Arrays for more details.
[out]extendedStatesThis array is allocated by the server. The client must free it with CoTaskMemFree.
[out]nExtendedStatesThe number of extended states returned; the size of the returned array.
Return values
S_OK
S_FALSEif there are no states, [out] values are NULL and 0 respectively
HRESULT IAccessible2::groupPosition ( [out] long *  groupLevel,
[out] long *  similarItemsInGroup,
[out, retval] long *  positionInGroup 
)
get

Returns grouping information.

Used for tree items, list items, tab panel labels, radio buttons, etc. Also used for collections of non-text objects.

Parameters
[out]groupLevel1 based, 0 indicates that this value is not applicable
[out]similarItemsInGroup1 based, 0 indicates that this value is not applicable
[out]positionInGroup1 based, 0 indicates that this value is not applicable. This is an index into the objects in the current group, not an index into all the objects at the same group level.
Return values
S_OKif at least one value is valid
S_FALSEif no values are valid, [out] values are 0s
Note
This method is meant to describe the nature of an object's containment structure. It's exposed by trees, tree grids, nested lists, nested menus, but not headings, which uses the level object attribute. It is also exposed by radio buttons (with groupLevel == 0).
This is normally not implemented on a combo box to describe the nature of its contents. Normally an AT will get that information from its child list object. However, in some cases when non-edit combo boxes are not able to be structured such that the list is a child of the combo box, this method is implemented on the combo box itself. ATs can use this interface if a child list is not found.
HRESULT IAccessible2::indexInParent ( [out, retval] long *  indexInParent)
get

Returns the index of this object in its parent object.

Parameters
[out]indexInParent0 based; -1 indicates there is no parent; the upper bound is the value returned by the parent's IAccessible::get_accChildCount.
Return values
S_OK
S_FALSEif no parent, [out] value is -1
HRESULT IAccessible2::locale ( [out, retval] IA2Locale locale)
get

Returns the IA2Locale of the accessible object.

Parameters
[out]locale
Return values
S_OK
HRESULT IAccessible2::localizedExtendedRole ( [out, retval] BSTR *  localizedExtendedRole)
get

Returns the localized extended role.

Parameters
[out]localizedExtendedRole
Return values
S_OK
S_FALSEif there is nothing to return, [out] value is NULL
HRESULT IAccessible2::localizedExtendedStates ( [in] long  maxLocalizedExtendedStates,
[out, size_is(, maxLocalizedExtendedStates), length_is(,*nLocalizedExtendedStates)] BSTR **  localizedExtendedStates,
[out, retval] long *  nLocalizedExtendedStates 
)
get

Returns the localized extended states (array of strings).

Parameters
[in]maxLocalizedExtendedStatesThis parameter is ignored. Refer to Special Consideration when using Arrays for more details.
[out]localizedExtendedStatesThis array is allocated by the server. The client must free it with CoTaskMemFree.
[out]nLocalizedExtendedStatesThe number of localized extended states returned; the size of the returned array.
Return values
S_OK
S_FALSEif there are no states, [out] values are NULL and 0 respectively
HRESULT IAccessible2::nExtendedStates ( [out, retval] long *  nExtendedStates)
get

Returns the number of extended states.

Parameters
[out]nExtendedStates
Return values
S_OK
HRESULT IAccessible2::nRelations ( [out, retval] long *  nRelations)
get

Returns the number of accessible relations for this object.

Parameters
[out]nRelations
Return values
S_OK
HRESULT IAccessible2::relation ( [in] long  relationIndex,
[out, retval] IAccessibleRelation **  relation 
)
get

Returns one accessible relation for this object.

Parameters
[in]relationIndex0 based
[out]relation
Return values
S_OK
E_INVALIDARGif bad [in] passed
HRESULT IAccessible2::relations ( [in] long  maxRelations,
[out, size_is(maxRelations), length_is(*nRelations)] IAccessibleRelation **  relations,
[out, retval] long *  nRelations 
)
get

Returns multiple accessible relations for this object.

Parameters
[in]maxRelationsmaximum size of the array allocated by the client
[out]relationsThe array of accessible relation objects. Note that this array is to be allocated by the client and freed when no longer needed. Refer to Special Consideration when using Arrays for more details.
[out]nRelationsactual number of relations in the returned array (not more than maxRelations)
Return values
S_OK
S_FALSEif there are no relations, nRelations is set to 0
Note
As a performant alternative, client code should consider using IAccessible2_2::relationTargetsOfType.
HRESULT IAccessible2::role ( [out, retval] long *  role)

Returns the role of an IAccessible2 object.

Parameters
[out]roleThe role of an IAccessible2 object.
Return values
S_OK
Note
  • For convenience MSAA roles are also passed through this method so the AT doesn't have to also fetch roles through MSAA's get_accRole.
  • IAccessible2 roles should not be passed through MSAA's get_accRole.
  • For compatibility with non IAccessible2 enabled ATs, IAccessible2 applications should also add support to get_accRole to return the closest MSAA role or ROLE_SYSTEM_CLIENT (the MSAA defined default role) if there is not a good match.
  • This method is missing a [propget] prefix in the IDL. The result is the method is named role in generated C++ code instead of get_role.
HRESULT IAccessible2::scrollTo ( [in] enum IA2ScrollType  scrollType)

Makes an object visible on the screen.

Parameters
[in]scrollTypeDefines where the object should be placed on the screen.
Return values
S_OK
E_INVALIDARGif bad [in] passed
HRESULT IAccessible2::scrollToPoint ( [in] enum IA2CoordinateType  coordinateType,
[in] long  x,
[in] long  y 
)

Moves the top left of an object to a specified location.

Parameters
[in]coordinateTypeSpecifies whether the coordinates are relative to the screen or the parent object.
[in]xDefines the x coordinate.
[in]yDefines the y coordinate.
Return values
S_OK
E_INVALIDARGif bad [in] passed
HRESULT IAccessible2::states ( [out, retval] AccessibleStates states)
get

Returns the bit strip containing any IAccessible2 states.

The IAccessible2 states are in addition to the MSAA states and are defined in the IA2States enum.

Parameters
[out]states
Return values
S_OK
HRESULT IAccessible2::uniqueID ( [out, retval] long *  uniqueID)
get

Returns the unique ID.

The uniqueID is an identifier for this object, is unique within the current window, and remains the same for the lifetime of the accessible object.

The uniqueID is not related to:

  • the MSAA objectID which is used by the server to disambiguate between IAccessibles per HWND or
  • the MSAA childID which is used to disambiguate between children being managed by an IAccessible.

This value is provided so the AT can have access to a unique runtime persistent identifier even when not handling an event for the object.

An example of when this value is useful is if the AT wants to build a cache. The AT could cache the uniqueIDs in addition to other data being cached. When an event is fired the AT could map the uniqueID to its internal model. Thus, if there's a REORDER/SHOW/HIDE event the AT knows which part of the internal structure has been invalidated and can refetch just that part.

This value can also be used by an AT to determine when the current control has changed. If the role is the same for two controls that are adjacent in the tab order, this can be used to detect the new control.

Another use of this value by an AT is to identify when a grouping object has changed, e.g. when moving from a radio button in one group to a radio button in a different group.

One means of implementing this would be to create a factory with a 32 bit number generator and a reuse pool. The number generator would emit numbers starting at 1. Each time an object's life cycle ended, its number would be saved into a reuse pool. The number generator would be used whenever the reuse pool was empty.

Another way to create a unique ID is to generate it from a pointer value, e.g. an object's address. That would be unique because no two active objects can use the same allocated memory space.

Parameters
[out]uniqueID
Return values
S_OK
HRESULT IAccessible2::windowHandle ( [out, retval] HWND *  windowHandle)
get

Returns the window handle for the parent window which contains this object.

This is the same window handle which will be passed for any events that occur on the object, but is cached in the accessible object for use when it would be helpful to access the window handle in cases where an event isn't fired on this object.

A use case is when a screen reader is grabbing an entire web page on a page load. Without the availability of windowHandle, the AT would have to get the window handle by using WindowFromAccessibleObject on each IAccessible, which is slow because it's implemented by oleacc.dll as a loop which crawls up the ancestor chain and looks for a ROLE_WINDOW object, mapping that back to a window handle.

Parameters
[out]windowHandle
Return values
S_OK

The documentation for this interface was generated from the following file:
Generated on Wed Jul 10 2013 09:47:25 for IAccessible2 API Version 1.3 by  doxygen 1.8.3.1